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Campaign II
Complete!
Hero Campaign
Current Standings:
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CP |
Race |
Hero |
Medals |
| Aaron |
7 |
UNA |
Ludd |
Marksman |
| Brian |
6 |
UNA |
George |
Marksman |
| David |
10 |
Therian |
Eru Elic |
#2 Instruction Editor;
Death Mask;
Improved Combat mod |
| Stuart |
10 |
Red Block |
Tammy-Two |
Eagle Eye,
Medal?? |
| Vince |
0 |
Karman |
Ma-gilla the Gorilla |
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Five round campaign. Each campaign round your hero increases a
single rank - starting at rank 1 and ending at rank 5.
Missions:
To make your hero:
- Select a troop list (while using Easy AT-43) from below
- Select the rank Officer for the current campaign round
rank 1(Sergeant for UNA) for round 1, rank 2 (Master Sergeant for UNA)
for round 2, ...
- Add a Custom name starting with "Hero" - keep the same name for the
campaign
for example "Hero Gladrial Jinkins Five"
- Your hero can change units s/he leads between missions. In mission one
Hero Gladrial Jinkins Five could lead Star Troopers, then in mission
two lead Wing Troopers. The hero will get the stats of the unit s/he is
leading.
UNA
Star Troopers,
Steel Troopers,
Wing Troopers
Sergeant, Master Sergeant, Lieutenant, Captain, Colonel
*notice Corporal is Rank 0, need to spend LP to activate
Therian
Assault Golems,
Grim Golems,
Storm Golems
Alpha, Delta, Omicron, Sigma, Omega
*notice Khaos is Rank 0, need to spend LP to activate or have Relay
Red Block
Krasnye Soldaty,
RPG Soldaty,
Spetsnatz Kommandos,
Dragonov Kommandos
Sergeant, Master Sergeant, Lieutenant, Captain, Colonel
*notice Corporal is Rank 0, need to spend LP to activate
Karman
Anakongas,
Kaptars,
Wendigos,
Yetis
Mentor, Guide, Guru, Venerable, Saint
Cogs
tbd
Sample UNA Army with rank
1 "Hero Gladrial Jinkins Five"
Special Campaign Rules
- Your hero has to the commander of the company.
Meaning highest or tied for highest ranking officer. You can have
other named heroes from the books. They just have to be at the same
rank or lower then your campaign hero (see sample company with Sergeant A.
Borz included).
- Customization of the hero figure (painted highlights,
dry brushing, finishing base, or other modeling) will awarded a company
medal. The same rules for medals below. You can just get this
once at any point in the campaign. Stuart's wedding present would count.
Chopping Stark would be good, if we had heroes in armor - though we don't
for this campaign.
- You hero is awarded a company medal for each battle
s/he survives and wins
- Player selects any medal for his company, each
medal may be selected once for the campaign
- Your medal(s) can be given to any unit for each
mission - meaning different units between missions - White Star Medal of
Honor can go to the Star Troopers mission #1 and then to the Wing
Troopers mission #2.
- Once a medal is won and selected, it stays with
you for the whole campaign. So you cannot swap for a different one
later. And you do not lose the medal if the unit wearing it is
wiped out one mission.
- Think of the medal as not part of a particular
unit, but as an award to the campaign hero. Hero Glardial Jinkins
Five for his experience and valor has access to command experience units
with medals.
- Maximum of 2 medals per unit
- Your hero has to begin as part of the assault force
in round 1 of each mission (unless the mission states to the contrary).
- Your hero follows all the special rules for heroes...
last one to take damage, privileges of rank, etc...
- If you miss a mission, you hero still increases in
rank (for example your UNA Master Sergeant is promoted to Lieutenant if you
miss mission #2).
- A hero who is not on the board at the end of a battle
somehow manages to survive. The hero returns for the next battle with an
additional rank for the brief battle experience. The company could
still have won the mission - that will help you win the campaign. It
just would not receive a new medal for the previous mission.
- Players will stay the same race for the campaign.
- You can change Platoon patterns between missions.
Campaign Victory Points (CP)
- One-on-One battle - 2 CP for victory, 1 CP for second
- Three-way battle - 2 CP for victory, 1 CP for second,
1 CP for third
- Multiple battle - 1/2 times the number of players
rounded up... dang math
- 4 players - 2 CP first, 2 CP second, 1 CP third,
1 CP fourth
- 5 players - 3 CP first, 2 CP second, 1 CP third,
1 CP fourth, 1 CP fifth
- I'm trying to knock down the big swings in a short
campaign
- Unless the mission states otherwise, only a single
victorious player with his hero alive at the end of the mission would be
awarded a medal. If you select to design a 5-player mission, you might
consider adjusting the rule for that mission to have any surviving hero awarded an medal.
Player named for each mission is responsible for the
mission selection/creation. Campaign missions should follow the usual
format - templates are linked. You can "n/a" in sections that
are not applicable. For your mission you
can create terrain or other special stuff. Feel free to use all the stuff
we already have. Like tell me to bring urban terrain or Stu to bring his
winter set or Aaron the moon craters, etc...
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