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AT-43 Campaign Scenario

System: Delta Vellen; planet: Ute 
7 points to win
Totals: Brian 5, Aaron 6, Stuart 3, David 8

Arid planet (except there was a hidden jungle surrounding a temple)

Battle One: David's
Gen Landing
Brian 2, Aaron 1, Stuart 0, David 3

Forces: 2500 A.P. Total.  Up to 1200 A.P. of assault units (starting) and remaining in reinforcement units.

Tactical Positions: See picture below.  Brian, this is an outdoor scene, so yes you can...  Planning on 3 players, we'll adjust for more. You deploy 10cm from your starting container (not consider a move).  Starting containers will be determined by random roll.  A nanogenerator will be placed near each players starting position (I might retake the pic with this - I had just forgot).

Primary Objectives: Controlling Landing Pad 3 VP (only figs on landing pad will count - these are the raised tiles), controlling a generator 2 VP (usually 10cm proximity - these are the two edge tiles with brown machines).

Secondary Objectives: controlling a container or nanogenerator 100 RP, capturing a container or nanogenerator from a player additional 100 RP.

Special Rules: Remember only infantry figs count when determining control - unless you have something special about your Army Faction.  Unless you have jetpacks or the like, you have to use the stairs to

Cease Fire: 20 VPs or 6 rounds or mutual time limit (usually 9:35pm). Most VP is the winner.  Ties are ties.




Battle Two: David's
The Clash
Brian 1, Aaron 2, Stuart 2, David 1

Forces: 1500 with 1000 reserve in one on one battles

Tactical Positions: one ruined building in middle within 10cm for control, worth 2 VP and 200 RP per turn, you also get a set of 3 barriers for your half of the table

Primary Objectives: leader 1 VP, ground unit 1VP, Vehicle unit 2VP, Most VP wins the game.

Secondary Objectives: A container and nano per side worth 100 RPs each per turn
200 RPs to start in reserve (yes likely at the end of turn one, you'll have 400 RPs)

Special Rules: Remember only infantry figs count when determining control - unless you have something special about your Army Faction.

Cease Fire: 20 VPs or 6 rounds or mutual time limit (usually 9:35pm). Most VP is the winner.  Ties are ties.

<forgot to take pics>

Battle Three: Stu and Aaron's
The Final Ute - Karman's in the Jungle
Brian 2, Aaron 3, Stuart 1, David 4

Forces: 1200 for three attackers; 3000 for defender

Tactical Positions: See set up pictures (coming soon).

Primary Objectives: leader 1 VP, ground unit 1VP, Vehicle unit 2VP, Most VP wins the game. Defenders score is divided by 3.

Secondary Objectives: none

Special Rules: none - should have done something with crossing river or holding Karman Temple.

Cease Fire: 20 VPs or 6 rounds or mutual time limit (usually 9:35pm). Most VP is the winner.  Ties are ties.

 

 

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