AT-43 Campaign Scenario
System: Delta Vellen; planet: Ute
7
points to win
Totals:
Brian 5, Aaron 6, Stuart 3, David 8
Arid planet (except there was a hidden jungle surrounding
a temple)
Battle One: David's
Gen Landing
Brian 2, Aaron 1, Stuart 0, David 3
Forces: 2500 A.P. Total. Up to 1200 A.P. of assault
units (starting) and remaining in reinforcement units.
Tactical Positions: See picture below. Brian, this
is an outdoor scene, so yes you can... Planning on 3 players, we'll adjust
for more. You deploy 10cm from your starting container (not consider a move).
Starting containers will be determined by random roll. A nanogenerator
will be placed near each players starting position (I might retake the pic with
this - I had just forgot).
Primary Objectives: Controlling Landing Pad 3 VP (only
figs on landing pad will count - these are the raised tiles), controlling a
generator 2 VP (usually 10cm proximity - these are the two edge tiles with brown
machines).
Secondary Objectives: controlling a container or
nanogenerator 100 RP, capturing a container or nanogenerator from a player
additional 100
RP.
Special Rules: Remember only infantry figs count when
determining control - unless you have something special about your Army Faction.
Unless you have jetpacks or the like, you have to use the stairs to
Cease Fire: 20 VPs or 6 rounds or mutual time limit
(usually 9:35pm). Most VP is the
winner. Ties are ties.
















Battle Two: David's
The Clash
Brian 1, Aaron 2, Stuart 2, David 1
Forces: 1500 with 1000 reserve in one on one battles
Tactical Positions: one ruined building in middle within
10cm for control, worth 2 VP and 200 RP per turn, you also get a set of 3
barriers for your half of the table
Primary Objectives: leader 1 VP, ground unit 1VP, Vehicle
unit 2VP, Most VP wins the game.
Secondary Objectives: A container and nano per side worth
100 RPs each per turn
200 RPs to start in reserve (yes likely at the end of turn one, you'll have 400
RPs)
Special Rules: Remember only infantry figs count when
determining control - unless you have something special about your Army Faction.
Cease Fire: 20 VPs or 6 rounds or mutual time limit
(usually 9:35pm). Most VP is the
winner. Ties are ties.
<forgot to take pics>
Battle Three: Stu and Aaron's
The Final Ute - Karman's in the Jungle
Brian 2, Aaron 3, Stuart 1, David 4
Forces: 1200 for three attackers; 3000 for defender
Tactical Positions: See set up pictures (coming soon).
Primary Objectives: leader 1 VP, ground unit 1VP, Vehicle
unit 2VP, Most VP wins the game. Defenders score is divided by 3.
Secondary Objectives: none
Special Rules: none - should have done something with
crossing river or holding Karman Temple.
Cease Fire: 20 VPs or 6 rounds or mutual time limit
(usually 9:35pm). Most VP is the
winner. Ties are ties.